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About the Virtual Boy- a biased review by Chris Pickett

The Virtual Boy is a 32-bit gaming system. Unlike the Sega Saturn or Sony Playstation, you're not going to get full-color graphics. What you will get is a near total 3D experience.

Go ahead, stick your face in it. Leave your glasses on, you're going to need them where you're going!

The Virtual Boy features a nice soft cloth shield that helps keep excess light out of your eyes so you can see the images better. Although the images are a crisp red and black, the darker the play area, the sharper the graphics get. On the sides are two small speakers that deliver a surprising frequency range for their miniscule size. Thanks to the proximity of the speakers, you get a full stereo effect, assisting greatly to the gaming experience. The dual-grip controller is very comfortable but you may experience some immediate problems as you learn to use both of your thumbs for both direction and button functions. Those of you who own Super Nintendo will like the fact that you still use your index finger for some games.

The system does have some disadvantages over the other systems. I cannot recommend this strongly enough: do not impulse buy this item, or give it as a gift to someone who has not tried it. Many people have complained about dizziness, a loss of awareness, eyestrain, headaches, disorientation, backache(yes, backache) and shoulder pain from using this system. Please try this system out before buying it.

One disadvantage, other than the health issues address above, is actualplaying of the system. The recommended method of playing is to place the Virtual Boy on the stand, place the whole thing on a table, sit at the table. You can't just go and set it up on your lap or hold it in your hands to play. This system is not truly as portable as other game systems.

Another disadvantage is that you're not supposed to play this in a moving vehicle. Common sense should tell you that, due to the nature of the system. This is really a "house" system: best when played IN a building, preferably stationary.

Nintendo recommends that no children under 7 should play this system.

But along with the bad, there is a good: Most games just let you play until you drop, pass out, or a power failure forced to you take a break. By default, the Virtual Boy games all have a required pause built into them. It is recommended that you take advantage of these breaks and rest your eyes for a minute or so. Yes, you can bypass the pause by disabling it, but I do not recommend doing that.
The system comes with:
Stand
Battery clip
dual-grip controller

Optional accessories:
headphones(any will do quite nicely)
AC power tap
comm cable for 2-player games

Games I have for the Virtual Boy:

  • Mario's Tennis(pack-in)
  • Most of your favorite Mario characters are back to challenge you to a game of tennis. Choose from singles play, doubles play, or tournament play as singles or doubles. If you win the tournament at the hardest level, you will be given a code to play at a new level of challenge.

    For those of you who can't wait: On the Title screen: L-L-R-L-R-Select


  • Galactic Pinball
  • Travel through the galaxy on 4 challenging pinball tables. If you like video pinball, then the chances are good that you will enjoy this game. Keep in mind that this is not traditional pinball, the the same concept applies. Your goal is to keep a puck in play as opposed to a ball. Other than that, it's pinball.

  • Teleroboxer
  • Teleroboxer(Japanese Import)
  • Remember Rock 'em Sock 'em Robots? This is not too far from it, but with better sounds and graphics, and no plastic parts to chip and break. The game is quite challenging, but experienced games will discover their opponents' tactics and learn to beat them. This game requires good reflexes and near-mastery of the new dual-grip controller.
    Tip: to avoid having a defeat register, reset or power cycle the Virtual Boy before the "You lose" screen appears. You can't face the champion with losses on your record. Japanese version is identical to US version.

  • Mario Clash
  • It's like nothing you've ever seen before, unless you've seen it before. You're Mario in a target gallery-style game. Move Mario around on various platforms, grab Koopas and and throw them at your targets. In other games, Mario's jump is adequate for defeating most enemies. In this game, Mario's jump is only effective against Koopas, which Mario then uses as ammunition. The game takes a little getting used to.

  • Virtual League Baseball
  • Virtual Professional Baseball '95(Japanese Import)
  • I'm not terribly impressed with this game. Yes, it's baseball. Unlike other games, this baseball game prevents long-drawn out blow-outs. If one team is winning by 10 runs, the game ends. I won't say anything further until I play the game a few more times. Japanese version is the same except with Japanese text.

    Nope, I don't like this game. Don't like the Japanese version either.


  • Red Alarm
  • Red Alarm(Japanese Import)
  • A combination of third-party flight simulation and dogfighting. This line-art game is widely celebrated by most Virtual Boy owners. I for one do not really care for it. In my opinion, the line-art gives the game an early-Beta test look, although the feel is that of a completed game. The dual-grip controller really does cater well to this game, assisting in the "flight" feel of the game.
    Japanese version is largely devoid of Japanese outside of the initial screen.

  • Panic Bomber
  • Panic Bomber(Japanese Import)
  • The game seems to be described as a Bomberman game. I can't comment as I've never played or seen a Bomberman game, although I have heard of them and it appears a lot of people like them. My impression of this game was that of a Tetris-style game, only in full-time competitive mode. Come to think of it, perhaps Tetris 2 might be a better description due to the bombing abilities. Sound is OK. Some of the 3D graphics get in the way of playing the game. If it wasn't for that annoyance factor, it was a very good usage of 3D.
    Japanese version looks identical except for Japanese text.

  • Golf
  • Golf(Japanese Import)
  • What system is complete without a golf game? The 3D is really over-emphasized in this game, but you do play in 3D. You can choose your perspective, and most options. Control is a tad awkward at first, so do read the manual before jumping right in. In putting, a grid is overlayed on the green to assist in tweaking your putts. While you can see the less than flawless terrain of the green, all the work that went into contouring the greens appears to be merely graphical. Practice mode and tournament mode make this about as complete as it can get. Lots of control over the golfer.
    Japanese version is identical except text is in Japanese.

  • Wario Land
  • Wario Land(Japanese Import)
  • Who exactly is Wario? Is he Mario's greedy cousin? This is my first Wario game so I don't know the whole story. Whatever, he's back in the first platform game for the Virtual Boy. 3D is used to a minimal effect, although it does enhance look of the game. More platform games should see if they can try and take advantage of 3D just for appearances.
    Nothing terribly exciting to report here, after all it's a platform game. Some enemies exist in 3D so you have to pay attention. Also there are sometimes these tiles/boxes you can jump on that will throw you to the back, where there are sometimes additional areas to get coins, hearts and whomp a few enemies. Good usage of sound. The 3D really enhances the overall look of the game.
    Japanese version looks EXACTLY like the US-releases version except for the packaging and sticker on cartridge.

  • WaterWorld
  • I think Nintendo wanted a shooter to go the same way the movie did of the same name: BOMB! I'm not impressed. I'm only keeping this game to try and keep a full set of Virtual Boy titles. Graphics are OK. 3D is used, but not really any better than could be done on a console system. Sound is OK.
    You're a trimaran(sp?) and you shoot guys on jet skis who try and steal your idiot pals who are waving their hands in the water. You can't rescue your pals from the water, so don't even waste your time. You can move yourself about without trying to find wind. Perspective is OK, but if something is coming from behind, you're basically going to get screwed. You can back out to get a wider view, which will then rezoom back to normal.
    Weak plot, weak game. Don't waste your money in my opinion.

  • Vertical Force
  • Vertical Force(Japanese Import)
  • This is certainly an interesting game. It's sort of like this game I can't recall the game of, but it was for NES, and you could play 2-player cooperative and the screen constantly scrolled down. I think the game was called "Contra" but I'm not sure. It's also a lot like 1942, but your flips actually do something in this game. This is pretty much an arcade shooter. Lots of goodies and good graphics. Sound is OK, but does nothing for placement in the field. Not terribly difficult, at least as far as clearing the first zone is concerned. By going to the upper or lower level, you can blast away at enemies, or even dodge them.
    Japanese version replaces English with Japanese and is otherwise identical. I like this title.

  • Jack Bros.
  • Remember Gauntlet? This appears to be similar to a timed version of Guantlet. Definately an arcade-style game.

  • Nester's Funky Bowling
  • This game is actually fun. If you like bowling even just a little, and in general can tolerate sports, this is actually a good game. Do read the instructions, as that simple task will greatly increase your "fun factor". If anything, at least go over the controls.
    Check out Nester, and his twin sister Hester, as they bowl. Graphics are not the greatest, but you don't need full blown graphics to enjoy a bowling game. Check out the expressions on their faces when you roll that ball. Neat graphics for various bowling outcomes: spare, split, miss, strike! They claim that play is in actual 3D. Not really, but the minimal 3D they use does help you get that ball where you want it. My advice: skip practice and go right into playing, this way you don't have to start over every couple of throws.
    The sound engine could have been better. There are actual samples in the game, but it cuts out the music to play them. Still, the game is by far what I would consider one of the better Virtual Boy games.

  • 3D Tetris
  • Tetris finally makes it over to the Virtual Boy. Lots of new pieces, lots more options. This is NOT your basic Tetris. This is more of a cross between Weltris and traditional Tetris, but without all that sliding around from Weltris. There are a few things to be aware of. In traditional Tetris and Tetris variants, the pieces were properly displayed before they starting falling down. In this Tetris, the pieces are now little characters. Sure, it makes it cute, but I find it distracting. Yes, if you look hard, you can figure out the shape without having to look it up.
    3 different games, and three different skill levels. It does tend to drag when you first start out. You can choose your initial speed level, up to level 10.

  • V Tetris(Japanese Import)
  • A decent port of Tetris over to the Virtual Boy. A tad distracting and perhaps not the best of type of game for this platform. No stupid shapes, not odd perspectives, this is just straight-up Tetris except presented in 3-D

  • Virtual Fishing(Japanese Import)
  • Tired of smelly bait and getting hooks caught in your fingers? This it the title for you! Choose from several several different fishing tournaments, and there's even a fishing POOL so you can practice your skills. Game is entirely in Japanese, so unless you read Japanese, you're going to have some problems figuring out how things work and what things mean. Fun game but would make more sense if I could read Japanese. I don't think I'm going to learn Japanese just to play a video game.
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